Lately, I've been riding independent horror kind of hard for a slight lack of creativity. I was getting tired of playing the same game time and again, so I went hunting. My journey proved fruitful as I stumbled upon Deep Sleep. This point-and-click pixel adventure strands players in the misshapen world of a self-induced lucid dream gone horribly awry. Deep Sleep was created for the 10th Casual Gameplay Design Competition, which required games entered to center around an "Escape" theme. Deep Sleep went home with the first place prize for the competition, and is now free to play here.
Much in point-and-click fashion, the entire world is your puzzle in Deep Sleep. My best advice, remember everything you could not do before; but, if you're completely stuck, there is a helpful walk through. The game is about an hour long, but certainly feels like a full experience - and even scared me once or twice. The best example is nearly three quarters through the game; when I had to frantically close a door inch by inch, while the figure haunting this dream world raced toward me.
Hey, Text adventures are cool too:
It is actually kind of difficult to describe this next one. Novelist, Jim Monroe ceased his publishing with HarperCollins to pursue the goal of presenting his creativity on an indie game canvas. His latest venture, Guilded Youth is, well, an interactive text adventure. Don't let that steer you away, if you're not typically a fan of text adventures - I'm not either. Playing a 14 year old boy in 1980's Toronto, Tony you are attempting to break into the neighborhood legend before its demolition - the Oakville Manor. Contextualizing all events in both their real life happenings, and the role playing adventure Tony The Thief partakes with his friends over the C-64; Monroe wraps a whole-fully interesting story around a terrifically implemented game-play mechanic similar to an adventure game command prompt.
Guilded Youth is no brain teaser, and once you've gotten a handle on the commands it is easy to kick back and enjoy the story. While a text adventure, the game's mechanics feel more similar to those of a point-and-click game in complexity, and never leave the player feeling uninvolved. Guilded Youth is free to play here, and I suggest you give it a try.
You should check these out too:
Skylight: A great stride in the direction of making first person platforming a more enjoyable medium, Skylight will have players jumping from platform to platform as the world and soundtrack constantly morph around them. Randomly generated levels and audio keep the experience fresh, and the free demo makes it easy to try out.
Agent Trinity: You've got six minutes to keep your country from going to war. How are you going to do it? Simple. You infiltrate an enemy complex, slipping past agents and defenses to set a clock two hours back. This point-and-click is short, clever and tosses around some witty dialogue. Download it for free, here.
Anna's Quest: "A fable-driven, black comedy ‘point and click’ adventure game that’s inspired by The Brothers Grimm & Hans Christian Andersen… with a sci-fi twist!". Captured by an evil witch and locked in a tower deep in the woods, Anna's quest to find a cure for her grandpa's ailment has been tragically interrupted. As the witch plans to conduct a menagerie of unpleasant experiments on Anna, she's surely not aware of the telekinetic madness Anna's got up her sleeve. Check out the demo here.
This piece was originally featured on Darkstation, during my time as a writer there. Head over there and check it out!